fix wide difficulty conversion with some versions of boost
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@@ -44,13 +44,13 @@ public:
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difficulty = difficulty_high;
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difficulty = (difficulty << 64) | difficulty_low;
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boost::multiprecision::uint256_t hash_value = std::numeric_limits<boost::multiprecision::uint256_t>::max() / hash_target;
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((uint64_t*)&hash)[0] = (hash_value << 64 >> 64).convert_to<uint64_t>();
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((uint64_t*)&hash)[0] = (hash_value & 0xffffffffffffffff).convert_to<uint64_t>();
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hash_value >>= 64;
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((uint64_t*)&hash)[1] = (hash_value << 64 >> 64).convert_to<uint64_t>();
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((uint64_t*)&hash)[1] = (hash_value & 0xffffffffffffffff).convert_to<uint64_t>();
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hash_value >>= 64;
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((uint64_t*)&hash)[2] = (hash_value << 64 >> 64).convert_to<uint64_t>();
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((uint64_t*)&hash)[2] = (hash_value & 0xffffffffffffffff).convert_to<uint64_t>();
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hash_value >>= 64;
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((uint64_t*)&hash)[3] = (hash_value << 64 >> 64).convert_to<uint64_t>();
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((uint64_t*)&hash)[3] = (hash_value & 0xffffffffffffffff).convert_to<uint64_t>();
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return true;
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}
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