epee: better network buffer data structure
avoids pointless allocs and memcpy
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@@ -57,7 +57,7 @@ namespace levin
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bool is_connected();
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bool disconnect();
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virtual int invoke(int command, const std::string& in_buff, std::string& buff_out);
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virtual int invoke(int command, const epee::span<const uint8_t> in_buff, std::string& buff_out);
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virtual int notify(int command, const std::string& in_buff);
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protected:
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@@ -72,7 +72,7 @@ namespace levin
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{
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public:
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int invoke(int command, const std::string& in_buff, std::string& buff_out);
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int invoke(int command, const epee::span<const uint8_t> in_buff, std::string& buff_out);
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int notify(int command, const std::string& in_buff);
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};
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