epee: better network buffer data structure
avoids pointless allocs and memcpy
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@@ -80,8 +80,8 @@ namespace levin
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template<class t_connection_context = net_utils::connection_context_base>
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struct levin_commands_handler
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{
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virtual int invoke(int command, const std::string& in_buff, std::string& buff_out, t_connection_context& context)=0;
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virtual int notify(int command, const std::string& in_buff, t_connection_context& context)=0;
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virtual int invoke(int command, const epee::span<const uint8_t> in_buff, std::string& buff_out, t_connection_context& context)=0;
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virtual int notify(int command, const epee::span<const uint8_t> in_buff, t_connection_context& context)=0;
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virtual void callback(t_connection_context& context){};
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virtual void on_connection_new(t_connection_context& context){};
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