7730b6993f
- Create assembly/vm.ts with full RandomX VM implementation
- 256 instructions, 2048 iterations per hash
- Native u64/f64 operations in WebAssembly
- Full mode dataset lookups (2GB pre-computed)
- Update miner to use WASM VM for full mode
- mining-worker-asm.js uses pre-compiled WASM
- ~32 H/s per thread (4x faster than light mode)
- 8 threads achieves ~260 H/s
- Clean up redundant code
- Remove mining-worker-full.js (old JIT approach)
- Consolidate 'asm' mode into 'full' mode
242 lines
7.1 KiB
JavaScript
242 lines
7.1 KiB
JavaScript
/**
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* Debug - verify pass 0 completes correctly
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* Compare several blocks after pass 0 between pure JS and WASM
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*/
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import { blake2b } from '../src/blake2b.js';
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import { readFileSync } from 'fs';
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import { fileURLToPath } from 'url';
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import { dirname, join } from 'path';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = dirname(__filename);
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const ARGON2_BLOCK_SIZE = 1024;
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const ARGON2_PREHASH_DIGEST_LENGTH = 64;
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const ARGON2_PREHASH_SEED_LENGTH = 72;
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const ARGON2_SYNC_POINTS = 4;
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const ARGON2_VERSION = 0x13;
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const RANDOMX_ARGON_MEMORY = 262144;
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const RANDOMX_ARGON_ITERATIONS = 3;
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const RANDOMX_ARGON_LANES = 1;
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const RANDOMX_ARGON_SALT = new TextEncoder().encode("RandomX\x03");
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function blake2bLong(outLen, input) {
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const prefixed = new Uint8Array(4 + input.length);
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prefixed[0] = outLen & 0xff;
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prefixed[1] = (outLen >> 8) & 0xff;
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prefixed[2] = (outLen >> 16) & 0xff;
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prefixed[3] = (outLen >> 24) & 0xff;
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prefixed.set(input, 4);
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if (outLen <= 64) {
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return blake2b(prefixed, outLen);
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}
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const result = new Uint8Array(outLen);
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let v = blake2b(prefixed, 64);
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result.set(v.subarray(0, 32), 0);
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let pos = 32;
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while (pos < outLen - 64) {
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v = blake2b(v, 64);
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result.set(v.subarray(0, 32), pos);
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pos += 32;
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}
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const remaining = outLen - pos;
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v = blake2b(v, remaining);
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result.set(v, pos);
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return result;
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}
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function initialHash(ctx) {
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const parts = [];
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const addU32 = (val) => {
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const arr = new Uint8Array(4);
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arr[0] = val & 0xff;
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arr[1] = (val >> 8) & 0xff;
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arr[2] = (val >> 16) & 0xff;
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arr[3] = (val >> 24) & 0xff;
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parts.push(arr);
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};
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addU32(ctx.lanes);
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addU32(ctx.outLen);
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addU32(ctx.mCost);
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addU32(ctx.tCost);
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addU32(ctx.version);
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addU32(ctx.type);
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addU32(ctx.password.length);
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if (ctx.password.length > 0) parts.push(ctx.password);
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addU32(ctx.salt.length);
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if (ctx.salt.length > 0) parts.push(ctx.salt);
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addU32(0);
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addU32(0);
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let totalLen = 0;
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for (const p of parts) totalLen += p.length;
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const input = new Uint8Array(totalLen);
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let offset = 0;
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for (const p of parts) {
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input.set(p, offset);
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offset += p.length;
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}
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return blake2b(input, ARGON2_PREHASH_DIGEST_LENGTH);
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}
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console.log('=== Verify pass 0 completion ===\n');
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// Load WASM
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const wasmPath = join(__dirname, '../build/randomx.wasm');
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const wasmBuffer = readFileSync(wasmPath);
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const wasmMemory = new WebAssembly.Memory({
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initial: 4096 + 512,
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maximum: 8192
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});
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const imports = {
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env: {
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memory: wasmMemory,
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abort: () => {}
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}
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};
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const { instance } = await WebAssembly.instantiate(wasmBuffer, imports);
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const wasm = instance.exports;
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// Setup
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const key = new TextEncoder().encode("test key 000");
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const lanes = RANDOMX_ARGON_LANES;
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const memoryBlocks = Math.floor(RANDOMX_ARGON_MEMORY / (ARGON2_BLOCK_SIZE / 1024));
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const segmentLength = Math.floor(memoryBlocks / (lanes * ARGON2_SYNC_POINTS));
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const laneLength = segmentLength * ARGON2_SYNC_POINTS;
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const totalBlocks = lanes * laneLength;
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const totalBytes = totalBlocks * ARGON2_BLOCK_SIZE;
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// Initialize WASM
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const memPtr = 0;
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wasm.argon2d_init(memPtr, totalBlocks, laneLength, segmentLength);
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// Create context
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const ctx = {
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password: key,
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salt: RANDOMX_ARGON_SALT,
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tCost: RANDOMX_ARGON_ITERATIONS,
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mCost: RANDOMX_ARGON_MEMORY,
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lanes,
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outLen: 0,
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version: ARGON2_VERSION,
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type: 0
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};
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// Generate H0
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const blockHash = initialHash(ctx);
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// Build seed for block 0
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const seed = new Uint8Array(ARGON2_PREHASH_SEED_LENGTH);
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seed.set(blockHash);
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// Fill first two blocks
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const mem = new Uint8Array(wasmMemory.buffer);
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const tempPtr = totalBytes + 1024;
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seed[64] = 0; seed[65] = 0; seed[66] = 0; seed[67] = 0;
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seed[68] = 0; seed[69] = 0; seed[70] = 0; seed[71] = 0;
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const block0 = blake2bLong(ARGON2_BLOCK_SIZE, seed);
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mem.set(block0, tempPtr);
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wasm.argon2d_write_block(0, tempPtr);
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seed[64] = 1;
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const block1 = blake2bLong(ARGON2_BLOCK_SIZE, seed);
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mem.set(block1, tempPtr);
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wasm.argon2d_write_block(1, tempPtr);
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const wasmView = new DataView(wasmMemory.buffer);
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console.log('Running pass 0...');
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const startTime = Date.now();
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for (let slice = 0; slice < ARGON2_SYNC_POINTS; slice++) {
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wasm.argon2d_fill_segment(0, 0, slice);
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process.stdout.write(` Slice ${slice} done\r`);
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}
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const elapsed = Date.now() - startTime;
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console.log(`Pass 0 completed in ${elapsed}ms `);
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console.log();
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// Check several key blocks
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const checkBlocks = [0, 1, 2, 100, 1000, 65535, 65536, 131071, 196607, 262143];
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console.log('Block values after pass 0:');
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for (const idx of checkBlocks) {
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const val = wasmView.getBigUint64(idx * 1024, true);
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console.log(` Block ${idx}: 0x${val.toString(16)}`);
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}
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// These are the expected values from the C reference (we'll need to fill these in)
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// For now, let's check that blocks are non-zero after pass 0
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console.log();
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let nonZeroCount = 0;
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for (let i = 0; i < 10; i++) {
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const idx = Math.floor(Math.random() * totalBlocks);
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const val = wasmView.getBigUint64(idx * 1024, true);
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if (val !== 0n) nonZeroCount++;
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}
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console.log(`Random block check: ${nonZeroCount}/10 blocks are non-zero`);
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// Now let's trace pass 1 slice 0 first iteration manually
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console.log('\n=== Tracing pass 1, slice 0, first iteration ===');
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const prevBlockIdx = 262143;
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const currBlockIdx = 0;
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// Read prev block first qword
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const prevFirstQword = wasmView.getBigUint64(prevBlockIdx * 1024, true);
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console.log(`prev block ${prevBlockIdx} first qword: 0x${prevFirstQword.toString(16)}`);
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// In Argon2d, pseudo_rand comes from the first qword of the previous block
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const pseudoRand = prevFirstQword;
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console.log(`pseudoRand: 0x${pseudoRand.toString(16)}`);
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// For pass 1, slice 0:
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// startPosition = (slice + 1) * segmentLength = 1 * 65536 = 65536
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// referenceAreaSize = laneLength - segmentLength + index - 1 = 262144 - 65536 + 0 - 1 = 196607
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// Calculate ref_index using indexAlpha
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const pass = 1;
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const slice = 0;
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const index = 0;
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const sameLane = true;
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let referenceAreaSize = laneLength - segmentLength + index - 1; // = 196607
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console.log(`referenceAreaSize: ${referenceAreaSize}`);
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let relativePos = pseudoRand & 0xFFFFFFFFn;
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relativePos = (relativePos * relativePos) >> 32n;
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relativePos = BigInt(referenceAreaSize) - 1n - ((BigInt(referenceAreaSize) * relativePos) >> 32n);
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console.log(`relativePos: ${relativePos}`);
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const startPosition = 65536; // (slice + 1) * segmentLength for pass > 0, slice < 3
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const refIndex = (startPosition + Number(relativePos)) % laneLength;
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console.log(`startPosition: ${startPosition}`);
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console.log(`refIndex: ${refIndex}`);
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// Read ref block first qword
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const refFirstQword = wasmView.getBigUint64(refIndex * 1024, true);
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console.log(`ref block ${refIndex} first qword: 0x${refFirstQword.toString(16)}`);
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// Read curr block (block 0) first qword before update
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const currBeforeQword = wasmView.getBigUint64(0, true);
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console.log(`curr block 0 first qword (before): 0x${currBeforeQword.toString(16)}`);
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// Now run pass 1 slice 0
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console.log('\nRunning pass 1, slice 0...');
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wasm.argon2d_fill_segment(1, 0, 0);
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// Read curr block after update
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const currAfterQword = wasmView.getBigUint64(0, true);
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console.log(`curr block 0 first qword (after): 0x${currAfterQword.toString(16)}`);
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